I should have presented this proposal last sunday in the officers’ meeting, if there was a meeting, but our family had already scheduled a summer outing that day.

This is actually an idea of our association’s president. I’m too lazy to edit the code that Google Docs gave me so please don’t mind the format. You can view a much better proposal here.

Proposed Activity:

 

1. Palarong Pambata

 

    • Projected Date: May 9, 2010

 

    • General Mechanics:
a. There will be a registration fee.  The fee will range from 20 to 40 pesos.
b. Upon registration, the participant will draw a number.  This will be his/her team number.
c. There will be four teams.  Each team will have their own color.  Each participant will be given a ribbon corresponding to their team color.
d. The team should have a team leader.
e. There will be a Board of Everything.  The board will be composed by all the SJEIAA officers and batch representatives.  They cannot participate in any event.  Any decision made by the Board shall be deemed final and irrevocable.
f. All events will be in round robin style.
g. Each team should have their players ready five minutes after the first call for a game. Otherwise, they will be disqualified on that game, and the other team will be declared as the winner by default.  The team should also give list of the players to the board.
h. Each person can only play in two events.
 

    • Major Events:

a. Patintero

b. Tamaang Tao

c. Tumbang Preso

(* additional events may be added)

 

    • Proposed Schedule:

Time

Activity

8:00 am – 9:00 am

Registration

9:00 am – 9:30 am

Introductions: Prayers, Anthems, Speeches, Rules, Yells

9:30 am – 12:00 nn

Games. Games. Games.

12:00 nn – 1:30 pm

Lunch

1:30 pm – 5:00 pm

Games. Games. Games.

5:00 pm – 5:30 pm

Awarding of Winners

5:30 pm – 6:00 pm

Pack-up

 

    • Specific Rules per Event

1. Patintero

a. There will be two teams, the guarding (or defensive) team, and the non-guarding (or offensive) team.  There will be guards in lines 1 – 5 (see figure).

b. Each team should be composed of seven (7) members.  Five (5) will play while two (2) will be substitute.

c. The goal of the game (from the offensive team’s point of view) is to have at least one of the members of the offensive team pass the guards to the “MIDWAY” point back to the “START and END” point, given the condition that nobody from the offensive team will be “touched” by anyone from the defensive team.

d. The game starts when the guard in horizontal line 1 and one of the members of the offensive team taps each other’s hand.  The guard in horizontal line 1 should be in the center on that moment.

e. Any guard can “touch” anyone in the offensive team anytime after the game starts, except at timeouts.

f. Guards should always have one of their feet stepped in their own lines.  Failing to do so will make the offensive team the winner of the said round.

g. “Touch” in this context is touching the offensive person’s body, clothes and accessories.

h. If a guard “touched” an offensive member, then the defensive team will be declared as the winner of the round.

i. If no offensive member crossed any of the horizontal lines five (5) minutes after the last crossing, then defensive team wins the round.

j. The first team to win five rounds wins the game.

k. No substitution of players should be done during a round, except for medical reasons.

l. Each team can only call for a 30-second time-out twice per round.

m. A tiebreaker game will be held in case a tie occurs after the round-robin.  The first team to win three rounds wins the tiebreaker game

image

Illustration 1: Patintero

 

 

2. Tamaang Tao

a. There will be two teams, the “throwers” and the “avoiders.”

b. Each team should be composed of 13 members.  Ten (10) members will play while three (3) will be substitutes.

c. The goal of the game (from the throwers’ point of view) is to hit the avoiders with the ball.

d. A round will start when a member of the board says so.

e. The “alive” avoiders should always be in the FIELD (see figure for Tamaang Tao).   Failing to do so will disqualify the concerned avoider, making him “dead.”

f. The throwers should not enter the FIELD and should be inside the right and left boundaries.  Failing to do will give the avoiders another “life” for every instance.

g. Each “life” should be represented by an avoider, unless the number of “lives” is greater than the number of avoiders, in short, greater than ten (10).

h. The avoiders can catch the ball as long as it has not touched the ground yet.  Each catch will add a “life” to the avoiders.

i. Each round will be only for 10 minutes.

j. If there’s still an avoider in the FIELD after the time limit, then the avoiders win the round.  Otherwise, the throwers win the round.

k. The first team to win three rounds wins the game.

l. No substitution of players should be done during a round, except for medical reasons.

m. Each team can only cal for a 30-second time-out per round.

n. A tiebreaker game with 5-minute rounds will be held in case a tie occurs after the round-robin.  The first team to win three rounds wins the tiebreaker game.

 

image

Illustration 2: Tamaang Tao

 

 

3. Tumbang Preso

a. There will be four teams.  One of these teams will be the “guards,” and the others are the “throwers.”

b. Each team will be composed of six (6) members.  Four (4) members will play while two (2) will be substitutes.

c. There will be only four rounds for the event.  Each round, a different team will be the guards.

d. A round will start when a member of the board says so.

e. The goal of the game (from the throwers’ point of view) is to overturn any of the cans out of their respective circle using their footwear as many times as they can.

f. A point will be added to the team of a thrower every time he/she overturns a can.  A thrower can not throw at the NO-THROWING ZONE (see figure for Tumbang Preso).  Throwing in the said zone will disqualify the concerned player for that round.

g. Five points will be added to the guards’ team everytime he/she touched a thrower as long as his/her can is still standing inside its respective circle.  Guards can chase the throwers anywhere except in the SAFE part.  Twenty-five points will be deducted from the guards’ team if any of them entered the SAFE part.  Additionally, the touched thrower will be out for the rest of the round.

h. The guards can not move the footwear thrown by the throwers, unless the footwear is inside their circle.  In that case, the guard can put, move or throw it anywhere he/she wants.  Ten points will be deducted from the guards’ team for violating this rule.

i. Each round will last for fifteen minutes.

j. Points earned by each team in each round will be added.  The team with the highest number of points win the event.

k. In case of a tie, a tiebreaker round only for the teams concerned will be held.  The tiebreaker round will last for seven (7) minutes.

l. No substitution of players should be done during a round, except for medical reasons.

m. The guards’ team can call three thirty-second time-outs per round, while the other teams can call only one thirty-second time-out per round.

image

Illustration 3: Tumbang Preso

 

 

    • Point System

-For Major Events:

1st:  60 pts.

2nd:  50 pts.

3rd:  35 pts.

4Th:  15 pts.

 

- Additional awards may be given by the board.  Each award can only have a maximum of 30 points.

 

 

    • Needs

- Food and drinks

- Sound System

- Prizes (including trophies and certificates)

- Game equipments

- First-aid kit and personnel

- Other materials

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